They compared two models: Microsoft's "if we build it, they will come" or Google's "if they build it, they will use it". The user-centered Google model is the basis of the learning commons concept. Client-centered commons that exist in both the physical and virtual realms.
Virtual learning commons that allow conversations and collaboration, built by everyone (teachers and staff, students, community), and available 24/7/365. Learners build their own information spaces for personal and group use within the school setting and also globally in the community and world.
Physical learning commons encompass an open commons and an experimental learning center.
The open commons will: be flexible, mobile and portable; be wireless; be comfortable and stimulating; include books and other resources and computers; include networking spaces and tools; include productivity spaces and tools; celebrate learning and exhibit exemplary learning experiences; provide individual, small and large group areas; have its own calendar; provide "office" space for specialists; and become the cultural center of the school.
The experimental learning center will: be a neutral area that is safe for risk-taking; nurture new teachers; provide professional development; conduct action research; initiate school improvement
Learning Commons Characteristics
The webinar is available here. (requires Windows Media Player to view. Mac users may have to move to a windows machine to view.) The book, The New Learning Commons Where Learners Win: Reinventing School Libraries and Computer Labs by David V. Loertscher, Carol Koechlin, and Sandi Zwaan is supplemented by the School Learning Commons Discussion Wiki. The wiki includes a link to the webinar's powerpoint presentation slides as well as discussion questions, resources and connections.